[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_glass.ini]



[MODEL_REPLACEMENT_...]
FILE=cadillac_dpi.kn5
HIDE=



[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = pled
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 150, 150, 150

[LED_PANEL_...]
MESHES = DTM_PANEL_L     ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = panel_font.zip  ; name of a pack with LED masks
DIGIT_0 = 090, 82, 420, 362      ; X, Y, width and height of a first digit
DIGIT_1 = 522, 82, 420, 362     ; X, Y, width and height of a second digit
                                ; you can set as many digits as you need

BASE_COLOR = '#ff0000', 0.8    ; base color (when it’s not flashing)



ROLE_0 = POSITION     ; second role
                      ; you can set as many roles as you need
[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = pled2
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 150, 150, 150

[LED_PANEL_...]
MESHES = DTM_PANEL_R      ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = panel_font2.zip  ; name of a pack with LED masks
DIGIT_0 = 90, 82, 420, 362      ; X, Y, width and height of a first digit
DIGIT_1 = 558, 83, 420, 362     ; X, Y, width and height of a second digit
                                ; you can set as many digits as you need

BASE_COLOR = '#ff0000', 0.8    ; base color (when it’s not flashing)



ROLE_0 = POSITION     ; second role  ; you can set as many roles as you need







