[SCRATCHES]
MAX_SPEED=20  ;kmh 
MIN_SPEED=0   ;kmh

[OSCILLATIONS]
ENABLED=1



[VISUAL_OBJECT_0]
NAME=_________isuzu2020 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=0,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_1]
NAME=Engine4JJ01 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=0,0,1 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_2]
NAME=Engine4JJ02 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_3]
NAME=Engine4JJ03 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_4]
NAME=Engine4JJ04 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_5]
NAME=Engine4JJ05 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_6]
NAME=Engine4JJ06 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_7]
NAME=Engine4JJ07 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_8]
NAME=Engine4JJ08 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_9]
NAME=Engine4JJ09 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_10]
NAME=Engine4JJ10 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_11]
NAME=Engine4JJ11 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_12]
NAME=Engine4JJ12 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_13]
NAME=Engine4JJ13 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_14]
NAME=Engine4JJ14 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_15]
NAME=Engine4JJ15 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_16]
NAME=Engine4JJ16 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_17]
NAME=Engine4JJ17 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)

[VISUAL_OBJECT_18]
NAME=Engine4JJ18 ; NAME OF THE NODE
STATIC_ROTATION_AXIS=1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=0 ; STATIC ROTATION ANGLE
MULT_G=0.4         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=REAR  ; ZONE IDENTIFIER
MIN_SPEED=-1        ; MINIMUM DAMAGE SPEED
FULL_SPEED=-1    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,0,0    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)