#############################  GLOWING EMISSIVES #############################

[EXTRA_FX] 
MASK_GBUFFER = body_part_25, body_part_65, body_part_68, door_front_left_05, object142



[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = body_part_14, body_part_29, body_part_15, body_part_28.001, body_part_28 
CHANNEL = 1
COLOR = 1, 1, 1, 1
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.15
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = body_part_31 
CHANNEL = 1
COLOR = 30, 50, 50, 50
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.1
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = door_front_left_06, door_front_right_03
CHANNEL = 1
COLOR = 20, 7, 0, 1
DIRECTED = 0
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.02
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = Object157, Object158,  body_part_66, Object159
COLOR = 1, 1, 1, 1
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.03
SPLIT_ELEMENTS = 1



[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = body_part_83
COLOR = 1, 1, 1, 3
DIRECTED = 0
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.1
SPLIT_ELEMENTS =1

[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = 
COLOR = 1, 1, 1, 50
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.12
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = 
COLOR = 3, 0.5, 0.1, 0.3
DIRECTED = 1
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.1
SPLIT_ELEMENTS = 1

[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; glowing emissives
MESHES = 
COLOR = 3, 0.5, 0.1, 0.2
DIRECTED = 0
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.1
SPLIT_ELEMENTS = 1


[EXTRA_FX_EMISSIVE_...] ;;;;;;;;;; NAV
MESHES = 
COLOR = 1, 1, 1, 4
COLOR = 1, 1, 1, 4
DIRECTED = 0
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0 
RANGE = 0.14
SPLIT_ELEMENTS = 1
