[MODEL_REPLACEMENT_...]
FILE=lamborghini_huracan_gt3_2015.kn5
HIDE=led_a,led_c,led_g,led_b,led_f,led_e,led_h,led_i,led_j,led_k,led_l, Hoodplate
INSERT=
INSERT_AFTER=

[EMISSIVE_LIGHT_...]
NAME=Rightplate, Leftplate
COLOR=0.05,0.1,0.05,2.5
OFF_COLOR=0.1,0.1,0.3,0.1

[EMISSIVE_LIGHT_...]
NAME=led_b
COLOR=0,0,30
OFF_COLOR=0,0,30
[INCLUDE: common/materials_carpaint.ini]
Materials = EXT_Carpaint_Inst



[DATA]
DISABLE_DIGITALPANELSINI = 1

[SHADER_REPLACEMENT_...]
MATERIALS = WorldGridMaterial
SHADER = ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES = 1
PROP_... = emSkipDiffuseMap, 1
PROP_... = ksEmissive, 200, 200, 200

[LED_PANEL_...]
MESHES = lumirank_3      ; target mesh
TEXTURE_SLOT = txEmissive       ; target texture slot
RESOLUTION = 1024, 512          ; resolution of newly generated texture
MASKS_PACK = lumirank_font.zip  ; name of a pack with LED masks
DIGIT_0 = 13, 5, 310, 256      ; X, Y, width and height of a first digit
DIGIT_1 = 358, 5, 310, 256     ; X, Y, width and height of a second digit
DIGIT_2 = 707, 5, 310, 256     ; X, Y, width and height of a third digit
                                ; you can set as many digits as you need
BASE_COLOR = '#ff3205', 0.5    ; base color (when it’s not flashing)
FLASHING_COLOR = '#ff3205', 1  ; color for flashing
FLASHING_APPLY_MASK = 1        ; should mask be applied to flashing

N24_FLASHING_PERIOD = 3.5        ; N24 flashing: period in seconds
N24_FLASHING_TIME = 1.2          ; for how long it would flash in seconds
N24_FLASHING_FREQUENCY = 6       ; flashing frequency in Hz
N24_FLASHING_ACTIVE_SHARE = 0.7  ; how much time during flashing it spends in active stage
BLANCPAIN_FLASHING_RACE_CLASS = AM  ; race class (it would flash only for a leader in class)

ROLE_0 = TEXT  ; first role
ROLE_0_TEXT = AMS     ; first role text
ROLE_1 = POSITION     ; second role
                      ; you can set as many roles as you need
ROLE_DURATION = 3     ; how much time in seconds each role lasts