[SCRATCHES]

MAX_SPEED=20  ;kmh 
MIN_SPEED=0   ;kmh


[OSCILLATIONS]

ENABLED=1


[DAMAGE_GLASS_FRONT]

MIN_SPEED=15      ; MINIMUM DAMAGE SPEED
FULL_SPEED=60    ; MAXIMUM DAMAGE SPEED


[DAMAGE_GLASS_REAR]
MIN_SPEED=10        ; MINIMUM DAMAGE SPEED
FULL_SPEED=30    ; MAXIMUM DAMAGE SPEED



[DAMAGE_GLASS_LEFT]
MIN_SPEED=20        ; MINIMUM DAMAGE SPEED
FULL_SPEED=30    ; MAXIMUM DAMAGE SPEED


[DAMAGE_GLASS_RIGHT]
MIN_SPEED=20        ; MINIMUM DAMAGE SPEED
FULL_SPEED=30    ; MAXIMUM DAMAGE SPEED

[DAMAGE_GLASS_CENTER]
MIN_SPEED=30      ; MINIMUM DAMAGE SPEED
FULL_SPEED=80    ; MAXIMUM DAMAGE SPEED

[DAMAGE]
INITIAL_LEVEL=20



[VISUAL_OBJECT_0]

NAME=BONNET    ; NAME OF THE NODE

STATIC_ROTATION_AXIS=-1,0,0 ; STATIC ROTATION AXE
STATIC_ROTATION_ANGLE=2.86 ; STATIC ROTATION ANGLE
MULT_G=0.1         ; EFFECT OF THE G FORCES ON THE OSCILLATION
DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER
MIN_SPEED=20       ; MINIMUM DAMAGE SPEED
FULL_SPEED=60    ; MAXIMUM DAMAGE SPEED
OSCILLATION_AXIS=-1,0,0 ; OSCILLATION AXE
OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
OSCILLATION_MAX_ANGLE=4 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5
ALLOWED_G=0,1,1    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)



[VISUAL_OBJECT_1]

NAME=FBUMPER  ; NAME OF THE NODE

STATIC_ROTATION_AXIS=-1,1,1 ; STATIC ROTATION AXE

STATIC_ROTATION_ANGLE=6 ; STATIC ROTATION ANGLE

MULT_G=0.01         ; EFFECT OF THE G FORCES ON THE OSCILLATION

DAMAGE_ZONE=FRONT  ; ZONE IDENTIFIER

MIN_SPEED=20		; MINIMUM DAMAGE SPEED

FULL_SPEED=50     ; MAXIMUM DAMAGE SPEED

OSCILLATION_AXIS=1,1,1 ; OSCILLATION AXE

OSCILLATION_MIN_ANGLE=0  ; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5

OSCILLATION_MAX_ANGLE=5 ; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5

ALLOWED_G=1,1,1    ; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)


[VISUAL_OBJECT_2]

NAME=RWING
STATIC_ROTATION_AXIS=-1,1,1 

STATIC_ROTATION_ANGLE=-12 

MULT_G=0.01         

DAMAGE_ZONE=REAR   

MIN_SPEED=20      

FULL_SPEED=50      

OSCILLATION_AXIS=1,1,1 

OSCILLATION_MIN_ANGLE=0  

OSCILLATION_MAX_ANGLE=10

ALLOWED_G=1,1,1

[VISUAL_OBJECT_3]

NAME=RBUMPER
STATIC_ROTATION_AXIS=-1,1,1 

STATIC_ROTATION_ANGLE=-12 

MULT_G=0.01         

DAMAGE_ZONE=REAR   

MIN_SPEED=20      

FULL_SPEED=50      

OSCILLATION_AXIS=1,1,1 

OSCILLATION_MIN_ANGLE=0  

OSCILLATION_MAX_ANGLE=10

ALLOWED_G=1,1,1