[ANIMATION_0]
INPUT=EXTRA_A 
FILE=car_Door_L.ksanim 
TIME=1.1
INPUT_AS_PROGRESS=0 
LOOP_WHILE_ACTIVE=0 
LOOP_KEEP_UNTIL_DONE=1 
TICK_TOCK_MODE=0 
AFFECTS_INTERIOR_SHAPE=1  

[ANIMATION_1]
FILE=car_DOOR_R.ksanim
TIME=1.1
BIND_TO_EXTRA_B=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_2]
FILE=left_window.ksanim
TIME=4.2
BIND_TO_EXTRA_C=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_3]
FILE=right_window.ksanim
TIME=4.2
BIND_TO_EXTRA_D=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8



[EMISSIVE_REVERSE_0]
NAME=trunk_light_SUB1
COLOR=85, 85, 85
LAG=0.0
SIMULATE_HEATING=1.0


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=headlightl_a.008
FALLBACK_HEADLIGHTS_COLOR=0,0,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT



[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=taillightl_a.002
FALLBACK_BRAKES_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
COLOR=150,30, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=headlightr_a.009
FALLBACK_HEADLIGHTS_COLOR=0,0,0
COLOR=211, 84, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=taillightr_a.002
FALLBACK_BRAKES_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
COLOR=150,30, 0
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR



[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1 
NAME=foglightl_light
COLOR=7,7,7,5 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1 
NAME=foglightr_a_light
COLOR=7,7,7,5 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.875,1.145,0.74 ;links hoch vor
DIRECTION=-0.1,0,1 ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0


[LIGHT_EXTRA_2]    ;lightcone Foglight_R for players car only
BIND_TO_EXTRA_B=1  ; if "1" on/off with "Alt+NUMPAD_7" 
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.875,1.145,0.735    ;links hoch vor
DIRECTION=0.1,0,1
RANGE=200;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0



[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=trunk_plate_rear_SUB1
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1


[INCLUDE: common/navigators.ini]

[Navigator_StyleModernLight]
Meshes = equip_gps_nav
@ = Navigator_Size, Resolution = "2048, 1024", Size = "2040, 1020", Offset = "0, 0", Scale = 0.3
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_DigitalScreen]
Meshes = equip_gps_nav
MatrixType = TN
ScreenScale = 1000
ScreenAspectRatio = 1
UseTextureCoordinates = 1


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes=equip_gps_nav
Resolution=1020,512
Size=1020, 510
Offset=0,0
Scale=1
RearCameraPosition=0,0.883,-2.4
aftermarketComponent=1

[EXHAUST_FLAMES]
ANTILAG=0.9 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10.4 ; flame size
ANTILAG_INTERVAL_MAX=0.05
ANTILAG_INTERVAL_MIN=0.1
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.00 ; delay after throttle lift
DISCHARGE_DURATION=0.7 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=10.0; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=3500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.5 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7800
LIMITER=1.0 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=10.1 ; flame size
LIMITER_RPM_THRESHOLD=6700 ; limiter flames will not shoot below this rpm


[WIPERS_TRACE_0]
SURFACE=chassis_SUB16, flip_g001
WIPERS=dvorleft, dvorright



[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=tail_piece2, lightlod_SUB11
COLOR=15,4,0 1
LAG=0
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=tail_piece, lightlod_SUB12
COLOR=15,4,0 1
LAG=0
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_REVERSE_0]
NAME=lightlod_SUB10
COLOR=15,15,13 1
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR