Bannochbrae, Scotland

-Project Cars (1) convert

-forward and reverse layouts, 40 grid positions
-custom road mesh, not original from pcars
-cams, quite good ai-lines for all classes, starting lights, one drs zone on s/f straight, time-attack, audio-effects, groove
-normal layouts meant to be used for better performance
-raceday layouts have more stuff, they have: movable cones/groove/flags/crowd/cars/vans/animals
-CM-skin for some scottish themed flags/ads instead of pCars (disabled by default)
-with CSP: grass, moving water, night lits, rainfx ready, seasons config, chimney smoke in winter
-2 animated boats on lake and a bunch of seagulls circling the track
-2 animated helicopters and some baloons (raceday layouts only)
-3 eastereggs, 1 lit-wise, 1 Nobody leaning on tree, 1 Gerry Cinnamon
-no CSP dynamic flags, no 3d-grass with vanilla AC

changelog v1.1
-added 2 Yard layouts, ai is a bit wonky here
-pitlane limit starts/ends a bit later/earlier
-rotated 2nd row of pit-positions for normal layout a bit
-straightened ai-line (both forward layouts) on last part through the hilly tree section
-changed roadmarkings back to alphatest and no transparency to receive shadows
-made seagulls flap their wings, also not static in vanilla AC anymore (but you'll see them only once in vanilla AC)
-added some trees on uphill section after viaduct to hide shadows popin
-asphalt more shiny, fixed some holes in environment, mountains have more rocky detail texture
-nicer logos for raceday layouts
-enabled trees swaying with wind

changelog v1.11
-better ai for yard layouts, reverted to ai from 1.0 for normal forward layouts
-some rain fx stream additions
-adjusted version numbers in ui files

changelog v1.2
-added cams by DarkSK
-grass and gravel less dampening
-slightly less walls to calculate
-darker trees
-water adjustment

changelog v1.3
-up'ed version number, new dl link, fixed sea adjustment

changelog v1.4
-added sound effects, animal and lake samples
-more reflective signs, changed/fixed some window glow

